Comments on: Implementation Focus: Fun and Games with Kris Cieslak http://yuiblog.com/blog/2007/02/27/cieslak/ News and Artilces about Designing and Developing with Yahoo! Libraries. Tue, 19 Aug 2008 21:46:36 +0000 http://wordpress.org/?v=2.3.3 By: EcommerceGuy http://yuiblog.com/blog/2007/02/27/cieslak/#comment-199689 EcommerceGuy Wed, 26 Sep 2007 06:38:27 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-199689 This is a pretty impressive example of how YUI can be used. I'm trying out some stuff myself. They aren't exactly games but seeing these examples have just given me inspiration to try creating a simple game using YUI. Way to go! This is a pretty impressive example of how YUI can be used. I’m trying out some stuff myself. They aren’t exactly games but seeing these examples have just given me inspiration to try creating a simple game using YUI. Way to go!

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By: All in a days work… http://yuiblog.com/blog/2007/02/27/cieslak/#comment-160269 All in a days work… Sun, 22 Jul 2007 20:16:30 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-160269 [...] Fun and Games with the Yahoo! User Interface Yetris, Puzzle, Space Invaders, Solitaire [...] […] Fun and Games with the Yahoo! User Interface Yetris, Puzzle, Space Invaders, Solitaire […]

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By: Michael Dowling http://yuiblog.com/blog/2007/02/27/cieslak/#comment-72318 Michael Dowling Thu, 22 Mar 2007 01:59:15 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-72318 That's pretty awesome stuff. I recently created a memory matching game that doesn't use YUI, but I may incorporate it soon. http://www.wegoall.com/michael_dowling/memory/memory_match.htm That’s pretty awesome stuff. I recently created a memory matching game that doesn’t use YUI, but I may incorporate it soon.

http://www.wegoall.com/michael_dowling/memory/memory_match.htm

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By: Andre Ress http://yuiblog.com/blog/2007/02/27/cieslak/#comment-64247 Andre Ress Tue, 13 Mar 2007 10:35:50 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-64247 P.S: Here is a link showing a website with the Yui-implementation: http://www.go-community.de/geschaeftspartner/ P.S: Here is a link showing a website with the Yui-implementation:
http://www.go-community.de/geschaeftspartner/

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By: Andre Ress http://yuiblog.com/blog/2007/02/27/cieslak/#comment-64235 Andre Ress Tue, 13 Mar 2007 10:26:37 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-64235 Implementation focus: YUI implemented in the frontend of community content management software go®-community.The internet agency Blackbit interactive could be regarded as a „Web 2.0 dinosaur“: Years before the term „Web 2.0“ was launched the German company was already creating online communities on the basis of their software „go®-community“ and coined the term „Community Content Management“. Blackbit designs, implements and hosts ambitious websites mainly for the purposes of web-marketing, external presentation and communication. The main idea is the community thought: Turning the recipient as quickly as possible into a dialogue partner and personalize follow-up communication. Go®-community was designed from the very first as social software and was extended in 14 man-years of development work to a multipurpose web-platform: Community, chat, blog, ecommerce, asset/product management. The clue about the software: The appearance as a blog or a product management system is not a question of modules, but of configuring one and the same underlying system. This customization is often highly specific and was carrying each programmer’s handwriting. To standardize this work, the YUI toolkit was chosen recently. Blackbit collects libraries for setting up go®-community on the basis of YUI. The aim is to create a YUI-based construction kit for template building which shall not implicate any restrictions for the screen design. So far, grids, menus, buttons and tree have been implemented. More YUI features will come. Several possible solutions were discusses: There was no long debate about Microsoft framework as it implicates too many technological dependencies. Google web toolkit was regarded as easy to handle through its wysiwyg-editor but too difficult to integrate precisely. RTFM ruined DOM API: The licence model was too complicated for us. The dojo toolkit works fine, their grid tables were released earlier than YUI but it has a deficiency in the documentation. The crucial factors in Blackbits decision for YUI were the quality of the APIs and the simplicity. Coders can get go with the projects instead of spending ages on studying YUI. This standardization upvalues the software: go®-community is also licensed to other agencies to implement projects with. By the implementation of YUI the demand for training on administration will become less. Have a look at: www.go-community.de Implementation focus: YUI implemented in the frontend of community content management software go®-community.The internet agency Blackbit interactive could be regarded as a „Web 2.0 dinosaur“: Years before the term „Web 2.0“ was launched the German company was already creating online communities on the basis of their software „go®-community“ and coined the term „Community Content Management“. Blackbit designs, implements and hosts ambitious websites mainly for the purposes of web-marketing, external presentation and communication.
The main idea is the community thought: Turning the recipient as quickly as possible into a dialogue partner and personalize follow-up communication.
Go®-community was designed from the very first as social software and was extended in 14 man-years of development work to a multipurpose web-platform: Community, chat, blog, ecommerce, asset/product management. The clue about the software: The appearance as a blog or a product management system is not a question of modules, but of configuring one and the same underlying system.

This customization is often highly specific and was carrying each programmer’s handwriting. To standardize this work, the YUI toolkit was chosen recently. Blackbit collects libraries for setting up go®-community on the basis of YUI. The aim is to create a YUI-based construction kit for template building which shall not implicate any restrictions for the screen design. So far, grids, menus, buttons and tree have been implemented. More YUI features will come.

Several possible solutions were discusses: There was no long debate about Microsoft framework as it implicates too many technological dependencies. Google web toolkit was regarded as easy to handle through its wysiwyg-editor but too difficult to integrate precisely. RTFM ruined DOM API: The licence model was too complicated for us. The dojo toolkit works fine, their grid tables were released earlier than YUI but it has a deficiency in the documentation.
The crucial factors in Blackbits decision for YUI were the quality of the APIs and the simplicity. Coders can get go with the projects instead of spending ages on studying YUI. This standardization upvalues the software: go®-community is also licensed to other agencies to implement projects with. By the implementation of YUI the demand for training on administration will become less.
Have a look at: http://www.go-community.de

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By: Eric Miraglia http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57421 Eric Miraglia Thu, 01 Mar 2007 15:50:35 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57421 @Jack, Understood. I agree that we have a preponderance of functional examples and a dearth of tutorials. That we will rectify over time -- no quick fix to that, but we understand that utterly. Do keep in mind this thread when you see a tutorial that's particularly helpful or well done that you'd like to suggest as a model for these. We have ideas about these, obviously, but it would be interesting to know what you find most helpful. Regards, Eric @Jack,

Understood. I agree that we have a preponderance of functional examples and a dearth of tutorials. That we will rectify over time — no quick fix to that, but we understand that utterly.

Do keep in mind this thread when you see a tutorial that’s particularly helpful or well done that you’d like to suggest as a model for these. We have ideas about these, obviously, but it would be interesting to know what you find most helpful.

Regards,
Eric

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By: Jack Reacher http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57416 Jack Reacher Thu, 01 Mar 2007 15:42:25 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57416 Eric Miraglia said: > Tell me more about these small tutorials > and examples you’d like to see. Eric, thanks for the response. I think the format for the "Getting Started" section of each component is great. However when I go here: http://developer.yahoo.com/yui/examples/ There are lots of good functional examples but the tutorials are limited in number and IMHO, when I do see one it doesn't have the feel of the Getting Started sections. I was referring to Kris's use of the word "more" rather than simple. The Getting started sections are simple enough I believe. ;) Maybe I've missed it but a "best practices" doc would be good as well. Maybe offering suggestions on many of the things [with reverance] Douglas Crockford [/with reverance] covered in his videos. I can't say enough how pumped I am about YUI and the hard work you guys do. Thanks!!! Eric Miraglia said:
> Tell me more about these small tutorials
> and examples you’d like to see.
Eric, thanks for the response.
I think the format for the “Getting Started” section of each component is great. However when I go here:
http://developer.yahoo.com/yui/examples/
There are lots of good functional examples but the tutorials are limited in number and IMHO, when I do see one it doesn’t have the feel of the Getting Started sections. I was referring to Kris’s use of the word “more” rather than simple. The Getting started sections are simple enough I believe. ;)

Maybe I’ve missed it but a “best practices” doc would be good as well. Maybe offering suggestions on many of the things [with reverance] Douglas Crockford [/with reverance] covered in his videos.

I can’t say enough how pumped I am about YUI and the hard work you guys do. Thanks!!!

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By: Scott Schiller http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57279 Scott Schiller Thu, 01 Mar 2007 07:36:47 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57279 Good stuff, fun and creative! Who said you couldn't do entertaining things with YUI as well. ;) Dustin Diaz also did an implementation of <a href="http://www.dustindiaz.com/yui-tetris/" rel="nofollow">YUI Tetris</a> a little while back. Good stuff, fun and creative! Who said you couldn’t do entertaining things with YUI as well. ;)

Dustin Diaz also did an implementation of YUI Tetris a little while back.

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By: David Caldwell http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57218 David Caldwell Thu, 01 Mar 2007 05:27:53 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-57218 If you like those games you should check out http://greenfelt.net. It doesn't use yui (everything was written from scratch) but the results are similar and there are only 2 people working on it part time. If you like those games you should check out http://greenfelt.net. It doesn’t use yui (everything was written from scratch) but the results are similar and there are only 2 people working on it part time.

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By: Eric Miraglia http://yuiblog.com/blog/2007/02/27/cieslak/#comment-56931 Eric Miraglia Wed, 28 Feb 2007 16:56:24 +0000 http://yuiblog.com/blog/2007/02/27/cieslak/#comment-56931 @Jack -- Tell me more about these small tutorials and examples you'd like to see. Can you give me a few examples of issues you'd like to see tutorials on? And can you point me to a model tutorial somewhere that you think hits exactly the right level of depth and elucidation? Regards, -Eric @Jack — Tell me more about these small tutorials and examples you’d like to see. Can you give me a few examples of issues you’d like to see tutorials on? And can you point me to a model tutorial somewhere that you think hits exactly the right level of depth and elucidation? Regards, -Eric

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